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Correction: Reimagining how to understand learning game experiences: a qualitative and exploratory case study.

Håvard AlmåsFelix PinkowFay Giæver
Published in: Smart Learn. Environ. (2023)
Keyphrases
  • case study
  • bayesian networks
  • serious games
  • active learning
  • learning systems
  • deeper understanding
  • stochastic games
  • learning games
  • learning algorithm
  • learning process