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Two-Dimensional Effort in Patent-Race Games and Rent-Seeking Contests: The Case of Telephony.

João Ricardo FariaFranklin G. Mixon Jr.Steven B. CaudillSamantha J. Wineke
Published in: Games (2014)
Keyphrases
  • three dimensional
  • nash equilibrium
  • information retrieval
  • multi dimensional
  • case base
  • real time
  • information systems
  • case study
  • case based reasoning
  • game playing
  • nash equilibria
  • intellectual property