A method of Earth terrain tessellation on the GPU for space simulators.
Mikhail V. MikhaylyukPiotr Y. TimokhinA. V. MaltsevPublished in: Program. Comput. Softw. (2017)
Keyphrases
- high accuracy
- synthetic data
- pairwise
- detection method
- significant improvement
- cost function
- image sequences
- objective function
- prior knowledge
- experimental evaluation
- computational cost
- input data
- parallel implementation
- learning algorithm
- path planning
- clustering method
- dynamic programming
- computational complexity
- face recognition