Serious games: Rehabilitation fuzzy grammar for exercise and therapy compliance.
Víctor Fernández-CervantesEleni StrouliaLuis E. OlivaFrancisco GonzalezClaudio CastilloPublished in: GEM (2015)
Keyphrases
- serious games
- virtual environment
- video games
- game play
- game engine
- fuzzy logic
- educational games
- fuzzy sets
- game design
- design principles
- educational tools
- membership functions
- game development
- computer games
- intelligent tutoring
- game based learning
- spinal cord injury
- clinical trials
- learning processes
- learning scenarios
- social skills
- key features
- fuzzy rules
- learning experience
- virtual reality
- natural language
- knowledge base
- usability testing
- communication skills
- multimedia