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Improvement and Evaluation of Serious Game "Friend Me".

Georgina SkraparliMarios AkritidisLampros KaravidasThrasyvoulos Tsiatsos
Published in: ICL (1) (2022)
Keyphrases
  • serious games
  • evaluation method
  • social networks
  • virtual environment
  • learning scenarios
  • databases
  • significant improvement
  • video games
  • educational games
  • database
  • learning algorithm
  • game design
  • game engine