Neuroscience and simulation int erface for adaptive assessment in serious games.
Thomas D. ParsonsJames L. ReineboldPublished in: IGIC (2011)
Keyphrases
- serious games
- skill assessment
- virtual environment
- educational games
- learning scenarios
- computer games
- game play
- intelligent tutoring
- video games
- game design
- game based learning
- signal processing
- social skills
- distributed systems
- game development
- artificial intelligence
- data structures and algorithms
- usability testing
- learning processes
- mobile phone