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Engaging Immersive Video Consumers: Challenges Regarding 360-Degree Gamified Video Applications.
Lemonia Argyriou
Daphne Economou
Vassiliki Bouki
Ioannis Doumanis
Published in:
IUCC-CSS (2016)
Keyphrases
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video sequences
video data
multimedia
video frames
video streams
video content
real time
space time
real time video
video clips
video images
online video
computer vision
lessons learned
video surveillance
multimedia data
dynamic scenes
key frames
data sets