The Use of Ladder Snake Games to Improve Learning Outcomes in Computer Networking.
Syaad PatmantharaOki Dwi YulianaFelix Andika DwiyantoAji Prasetya WibawaPublished in: iJET (2019)
Keyphrases
- learning outcomes
- learning experience
- learning processes
- computer networking
- learning environment
- learning styles
- game based learning
- collaborative learning
- university students
- game playing
- individual differences
- pedagogical agents
- video games
- learning tools
- educational video games
- game design
- computer mediated
- learning scenarios
- statistically significant
- data mining techniques