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Clarifications and extensions to tactical waypoint graph algorithms for video games.

Dustin White
Published in: ACM Southeast Regional Conference (2007)
Keyphrases
  • video games
  • graph theory
  • data structure
  • learning algorithm
  • computational complexity
  • computer games
  • polynomial time complexity
  • e learning
  • metadata
  • random walk
  • game play
  • game development
  • maximal cliques