Real-Time Implementation of Time-Space Continuous Dynamic Programming for Air-Drawn Character Recognition Using GPUs.
Aki NakamuraYuichi OkuyamaRyuichi OkaPublished in: MCSoC (2019)
Keyphrases
- real time
- dynamic programming
- graphics processing units
- graphics hardware
- graphics cards
- gpu implementation
- low cost
- space time
- vision system
- piecewise linear
- dedicated hardware
- high speed
- general purpose
- activity monitoring
- handwritten characters
- efficient implementation
- discrete space
- reinforcement learning
- learning algorithm
- real time systems
- text localization and recognition
- stereo matching
- optimal control
- parallel processing
- markov decision processes
- low dimensional
- control system
- search space
- neural network