Evolving Balancing Controllers for Biped Characters in Games.
Christopher Schinkel CarlsenGeorge PalamasPublished in: IWANN (2) (2019)
Keyphrases
- control strategy
- control law
- control system
- closed loop
- video games
- inverted pendulum
- computer games
- game design
- control algorithm
- nash equilibrium
- reinforcement learning
- game theory
- optimal control
- nash equilibria
- serious games
- biped robot
- multi agent
- human computation
- imperfect information
- game development
- online game
- game theoretic
- control parameters
- educational games
- game playing
- nonlinear systems
- fuzzy controller
- control scheme
- biologically inspired
- character recognition
- fuzzy logic
- game players
- learning environment
- evolutionary robotics
- biped walking