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DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology.

Evgeny StemasovTobias WagnerAli AskariJessica JanekOmid RajabiAnja SchikorrJulian FrommelJan GugenheimerEnrico Rukzio
Published in: CoRR (2024)
Keyphrases
  • board game
  • case study
  • interaction design
  • game playing
  • reinforcement learning