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Real-Time Animation of Particles and Seaweeds in Underwater Scenes.
Yann Coulais
Djamchid Ghazanfarpour
Olivier Terraz
Sébastien Thon
Published in:
TPCG (2005)
Keyphrases
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real time
real time rendering
vision system
computer graphics
live video
low cost
augmented reality
underwater acoustic
computer animation
particle swarm
real scenes
motion capture
moving target
background subtraction
quality of service
control system
moving objects
data streams
neural network
data sets