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Wait, But Why?: Assessing Behavior Explanation Strategies for Real-Time Strategy Games.

Justus RobertsonAthanasios Vasileios KokkinakisJonathan HookBen KirmanFlorian BlockMarian Florin UrsuSagarika PatraSimon DemediukAnders DrachenOluseyi Olarewaju
Published in: IUI (2021)
Keyphrases
  • real time strategy games
  • case based planning
  • multi agent
  • cooperative
  • search strategies
  • imperfect information
  • dynamic programming