Creating Virtual Humans with Game Engines for Evaluate Ambient Assisted Living Scenarios.
Manuel Sánchez PalaciosJuan Antonio Álvarez-GarcíaLuis Miguel Soria-MorilloDamián Fernández-CereroPublished in: ISAmI (2016)
Keyphrases
- ambient assisted living
- virtual humans
- virtual world
- social skills
- ambient intelligence
- virtual reality
- virtual environment
- independent living
- smart home
- computer games
- service oriented
- ubiquitous computing
- daily activities
- multi party
- video games
- autonomous agents
- serious games
- motion capture
- agent model
- learning scenarios
- educational games
- smart environments
- human activities
- pervasive computing
- machine learning
- human body
- image sequences
- computer vision