Identifying cybersickness causes in virtual reality games using symbolic machine learning algorithms.
Thiago Malheiros PorcinoÉrick O. RodriguesFlávia BernardiniDaniela TrevisanEsteban CluaPublished in: Entertain. Comput. (2022)
Keyphrases
- machine learning algorithms
- virtual reality
- benchmark data sets
- virtual environment
- machine learning
- learning algorithm
- decision trees
- learning problems
- machine learning methods
- three dimensional
- computer graphics
- predictive accuracy
- machine learning approaches
- augmented reality
- virtual world
- computer animation
- random forests
- virtual humans
- photorealistic
- machine learning models
- data sets
- standard machine learning algorithms
- learning tasks
- interactive virtual
- collaborative virtual environments
- multi sensory
- virtual museum
- real world
- visual data mining
- machine learning systems
- learning models
- virtual space
- learning systems
- machine learning and data mining algorithms