Using Qualitative Data Analysis to Measure User Experience in a Serious Game for Premed Students.
Marjorie A. ZielkeDjakhangir ZakhidovDaniel JacobSean LenoxPublished in: HCI (10) (2016)
Keyphrases
- user experience
- serious games
- qualitative data analysis
- game play
- learning scenarios
- user behavior
- virtual environment
- user interaction
- video games
- end users
- learning experience
- distance learning
- case study
- student learning
- learning environment
- user interface
- game design
- intelligent tutoring systems
- computer games
- problem based learning
- learning outcomes
- learning styles
- real world
- higher education
- distance education
- design principles
- learning process
- learning activities
- multimedia
- preservice teachers
- software packages
- teaching methods
- computer programming
- college students
- expert systems
- collaborative learning
- educational games
- tutoring system
- online course
- learning community
- learning processes
- learning strategies