Improving walking ability of children with acquired brain injuries by means of an immersive virtual reality platform.
Emilia BiffiElena BerettaMorena Delle FaveFabio BrunatiAmbra CesareoCristina MaghiniAnna Carla TurconiSandra StrazzerGianluigi ReniPublished in: REHAB (2015)
Keyphrases
- virtual reality
- virtual environment
- tangible user interface
- virtual world
- virtual reality technology
- three dimensional
- augmented reality
- computer graphics
- real time
- virtual laboratory
- computer animation
- photorealistic
- virtual space
- virtual reality environments
- virtual humans
- force feedback
- human brain
- simulation environment
- collaborative virtual environments
- virtual museum
- computer vision
- interactive virtual
- visual data mining
- virtual training
- digital museum
- traumatic brain injury
- machine learning