Technological, Content, and Market Convergence in the Games Industry.
Barry IpPublished in: Games Cult. (2008)
Keyphrases
- technological innovation
- market share
- small businesses
- decision making
- competitive market
- business opportunities
- computer games
- game theory
- convergence rate
- convergence speed
- digital content
- case study
- business environment
- game playing
- computer programs
- game play
- nash equilibrium
- incomplete information
- information technology