Bayesian Imitation of Human Behavior in Interactive Computer Games.
Bernard GormanChristian ThurauChristian BauckhageMark HumphrysPublished in: ICPR (1) (2006)
Keyphrases
- human behavior
- computer games
- interactive storytelling
- synthetic characters
- digital entertainment
- video games
- daily life
- game design
- visual attention
- human subjects
- educational games
- educational software
- games based learning
- commercial games
- digital storytelling
- serious games
- role playing game
- game play
- real time
- reinforcement learning
- high quality