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3D environments as social learning tools: the VIRTU@LIS experience.
Tiago de Sousa Pedrosa
Âgela Guimarães Pereira
Nuno Cardoso
Manuel Costa
Tiago Carita
Edmundo Nobre
Pedro Pedrosa
Nuno Capeta
Sérgio Estêvão
Published in:
SIGGRAPH Educators Program (2005)
Keyphrases
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learning tools
learning experience
foreign language
engineering education
student learning
social networks
social interaction
distance learning
mobile learning
remote laboratories
video games
learning environment
user experience