Gamifying Electronic Negotiation Training - A Mixed Method Study of Students' Motivation, Engagement and Learning.
Andreas SchmidPhilipp MelzerMareike SchoopPublished in: ECIS (2020)
Keyphrases
- university students
- undergraduate students
- instructional strategies
- high school students
- learning process
- student motivation
- computer based training
- learning achievement
- students learning
- secondary school
- learning environment
- elementary school students
- intrinsic motivation
- university level
- individual differences
- student engagement
- computer lab
- learning algorithm
- collaborative learning
- peer interaction
- mobile learning
- student learning
- learning community
- training process
- computer software
- educational environment
- learning opportunities
- elementary school
- computer assisted instruction
- serious games
- critical thinking
- training program
- computer programming
- subject matter