Anytime algorithms for multi-agent visibility-based pursuit-evasion games.
Viliam LisýBranislav BosanskýMichal PechoucekPublished in: AAMAS (2012)
Keyphrases
- pursuit evasion
- anytime algorithms
- multi agent
- leader follower
- dynamic programming
- data streams
- real time systems
- solution quality
- computer games
- video games
- game theory
- optimal solution
- game playing
- heuristic search algorithms
- multi agent systems
- anytime classification
- multiple agents
- reinforcement learning
- single agent
- low cost
- contract algorithms