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Applying a soft-robotic glove as assistive device and training tool with games to support hand function after stroke: Preliminary results on feasibility and potential clinical impact.

Gerdienke B. Prange-LasonderBob RadderAnke I. R. KottinkAlejandro Melendez-CalderonJaap H. BuurkeJohan S. Rietman
Published in: ICORR (2017)
Keyphrases
  • decision support
  • input device
  • mobile robot
  • game theory
  • training set
  • human computer interaction
  • hand gestures
  • game playing
  • game theoretic
  • american sign language
  • hand pose
  • idea generation
  • web based collaborative