The effect of using a home computer on students' educational use of IT.
Neil SelwynPublished in: Comput. Educ. (1998)
Keyphrases
- teaching methods
- computer skills
- distance education
- mathematics education
- e learning
- school education
- computer programming
- educational systems
- educational institutions
- educational experiences
- formal education
- young students
- lifelong learning
- educational software
- european higher education
- project based learning
- learning community
- educational environment
- learning experience
- computer literacy
- learning styles
- computer software
- digital literacy
- educational settings
- learning environment
- distance learning
- student learning
- learning analytics
- tertiary education
- higher education
- game based learning
- secondary education
- learning achievement
- computer technology
- virtual learning environments
- learning process
- learning outcomes
- computer science education
- educational resources
- online course
- engineering education
- advanced learning technologies
- web based learning
- blended learning
- educational data mining
- word processing
- learning processes
- special education
- role play
- intelligent tutoring systems
- college students
- collaborative learning
- learning activities
- attitudes toward
- learning companion
- online learning
- middle school
- computer usage
- learning sciences
- educational technology
- science education
- school teachers
- classroom teaching
- educational games
- computer assisted instruction
- teacher education
- serious games
- learning tools
- teaching practices
- learning design