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Scaling multiplayer online games using proxy-server replication: a case study of Quake 2.

Jens MüllerSergei GorlatchTobias SchröterStefan Fischer
Published in: HPDC (2007)
Keyphrases
  • multiplayer online games
  • proxy servers
  • web caching
  • load balancing
  • user requests
  • distributed databases
  • web prefetching
  • peer to peer
  • social network analysis