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Scaling multiplayer online games using proxy-server replication: a case study of Quake 2.
Jens Müller
Sergei Gorlatch
Tobias Schröter
Stefan Fischer
Published in:
HPDC (2007)
Keyphrases
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multiplayer online games
proxy servers
web caching
load balancing
user requests
distributed databases
web prefetching
peer to peer
social network analysis