Missing the point: an exploration of how to guide users' attention during cinematic virtual reality.
Lasse T. NielsenMatias B. MøllerSune D. HartmeyerTroels C. M. LjungNiels C. NilssonRolf NordahlStefania SerafinPublished in: VRST (2016)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- augmented reality
- virtual humans
- photorealistic
- virtual museum
- interactive exploration
- virtual world
- missing data
- virtual reality technology
- visualization tool
- virtual training
- multi sensory
- interactive virtual
- user interface
- computer animation
- user experience
- multi view
- recommender systems
- virtual reality environments
- tangible user interface