Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-Through Based Augmented Reality.
Ja Eun YuGerard J. KimPublished in: ISMAR Adjunct (2016)
Keyphrases
- augmented reality
- virtual objects
- markerless
- mixed reality
- virtual reality
- human computer interaction
- multi user
- promising experimental results demonstrate
- real scenes
- real environment
- head mounted display
- low contrast
- mobile augmented reality
- real time
- fiducial markers
- computer generated images
- real objects
- camera tracking
- user interface
- image sequences
- image processing