Adoption of Second Life in Higher Education: Comparing the Effect of Utilitarian and Hedonic Behaviours.
Nauman SaeedSukunesan SinnappanPublished in: Int. J. Virtual Pers. Learn. Environ. (2013)
Keyphrases
- higher education
- learning technologies
- online learning
- distance learning
- learning in higher education
- e learning
- blended learning
- hong kong
- virtual world
- mobile learning
- learning management systems
- perceived usefulness
- hybrid learning
- user acceptance
- open university
- corporate training
- tertiary education
- technology enhanced
- m learning
- information technology
- open educational resources
- e government
- networked learning
- educational contexts
- knowledge practices
- vocational education
- instructional design
- empirical evidence
- online education
- higher education institutions
- learning styles
- web based teaching
- information systems