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BlackMirror: Preventing Wallhacks in 3D Online FPS Games.

Seonghyun ParkAdil AhmadByoungyoung Lee
Published in: CCS (2020)
Keyphrases
  • real time
  • online game
  • online learning
  • game playing
  • low cost
  • high speed
  • computer games
  • video games
  • case study
  • game theory
  • information systems
  • nash equilibrium
  • imperfect information
  • pure nash equilibria