Progressive tearing and cutting of soft-bodies in high-performance virtual reality.
Manos KamarianakisAntonis ProtopsaltisDimitris AngelisMichail TamiolakisGeorge PapagiannakisPublished in: CoRR (2022)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- computer graphics
- three dimensional
- virtual world
- photorealistic
- interactive virtual
- virtual humans
- computer animation
- virtual museum
- multi sensory
- virtual space
- visual data mining
- virtual reality technology
- computer vision
- real time
- virtual laboratory
- virtual training