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An Emotion-Object-Interaction Framework for Exploration of Design Patterns of Massive Interpersonal Persuasion.

Toshihiko Yamakami
Published in: IMIS (2013)
Keyphrases
  • design patterns
  • object oriented
  • software engineering
  • software architecture
  • design principles
  • software design
  • ontology driven
  • learning games
  • design rationale
  • object manipulation