ethnoVR 2.0.: A first-person experience of cross-cultural misunderstanding in Virtual Reality.
Daniela HekiertMagdalena Igras-CybulskaArtur CybulskiKamil KwiatkowskiPublished in: ISMAR Adjunct (2022)
Keyphrases
- virtual reality
- cross cultural
- virtual environment
- augmented reality
- three dimensional
- computer graphics
- virtual world
- computer animation
- virtual humans
- virtual teams
- virtual museum
- multi sensory
- photorealistic
- virtual reality technology
- visual data mining
- pattern recognition
- force feedback
- haptic device
- collaborative virtual environments
- computer interface
- privacy preserving
- computer vision
- user experience
- virtual reality environments