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ethnoVR 2.0.: A first-person experience of cross-cultural misunderstanding in Virtual Reality.
Daniela Hekiert
Magdalena Igras-Cybulska
Artur Cybulski
Kamil Kwiatkowski
Published in:
ISMAR Adjunct (2022)
Keyphrases
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virtual reality
cross cultural
virtual environment
augmented reality
three dimensional
computer graphics
virtual world
computer animation
virtual humans
virtual teams
virtual museum
multi sensory
photorealistic
virtual reality technology
visual data mining
pattern recognition
force feedback
haptic device
collaborative virtual environments
computer interface
privacy preserving
computer vision
user experience
virtual reality environments