Can a Game Improve People's Lives? The Case of Serious Games.
Armir BujariMatteo CimanOmbretta GaggiClaudio E. PalazziPublished in: IoT 360 (1) (2015)
Keyphrases
- serious games
- video games
- game play
- virtual environment
- game design
- computer games
- game engine
- educational games
- game development
- game based learning
- intelligent tutoring
- adventure game
- educational tools
- digital games
- learning processes
- usability testing
- design principles
- learning scenarios
- communication skills
- database
- social skills
- data structures and algorithms
- virtual characters
- real world