Probabilistic Activity Recognition for Serious Games with Applications in Medicine.
Elisabetta De MariaThibaud L'YvonnetSabine MoisanJean-Paul RigaultPublished in: FTSCS (2019)
Keyphrases
- activity recognition
- serious games
- human activity recognition
- human activities
- virtual environment
- action recognition
- accelerometer data
- video games
- educational games
- computer games
- communication skills
- smart home
- game development
- daily activities
- design principles
- artificial intelligence
- learning processes
- data mining
- transfer learning
- pairwise
- activities of daily living
- learning scenarios
- software engineering
- multimedia
- wearable sensors