Early Intervention Through Identification of Learners with Dyscalculia as Initial Analysis to Design AR Assistive Learning Application.
Kohilah MiundyHalimah Badioze ZamanAliimran NordinKher Hui NgPublished in: IVIC (2019)
Keyphrases
- learning process
- learning systems
- learning games
- learning algorithm
- augmented reality
- reinforcement learning
- learner centred
- learning scenarios
- learning community
- e learning
- intelligent learning environments
- lifelong learning
- user interface
- learning content
- learning activities
- life long learning
- social learning
- secondary school
- learning goals
- helping students
- socio cultural
- collaborative learning environment
- educational systems
- instructional materials
- learning environment
- pre service teachers
- computer based learning
- ubiquitous learning
- learning gains
- educational environment
- learning experience
- learning design
- design principles