The effects of a virtual reality treatment program for online gaming addiction.
Sung Yong ParkSun-Mi KimSungwon RohMin-Ah SohSang Hoon LeeHyungjin KimYoung-Sik LeeDoug Hyun HanPublished in: Comput. Methods Programs Biomed. (2016)
Keyphrases
- virtual reality
- online gaming
- virtual environment
- three dimensional
- computer graphics
- augmented reality
- virtual world
- virtual humans
- network centrality
- computer animation
- online game
- virtual reality technology
- photorealistic
- multi sensory
- virtual museum
- interactive virtual
- tangible user interface
- real time
- virtual training
- visual data mining
- virtual space
- learning process