Exploring the Relative Effects of Body Position and Spatial Cognition on Presence When Playing Virtual Reality Games.
Aelee KimMin Woo KimHayoung BaeKyoungmin LeePublished in: Int. J. Hum. Comput. Interact. (2020)
Keyphrases
- virtual reality
- spatial cognition
- computer games
- virtual environment
- game playing
- games played
- computational theory
- cognitive maps
- three dimensional
- computer graphics
- virtual world
- augmented reality
- biological systems
- game players
- cognitive science
- virtual museum
- human body
- video games
- interactive virtual
- virtual reality technology
- tangible user interface
- virtual space
- virtual humans
- serious games
- virtual training
- image processing
- machine learning