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Capacities and capacity-achieving decoders for various fingerprinting games.
Thijs Laarhoven
Published in:
IH&MMSec (2014)
Keyphrases
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weighted majority
computer games
video games
nash equilibria
flow network
game theory
game theoretic
game playing
educational games
game based learning
copyright protection
learning games
perfect information
game design
online game
digital games
imperfect information
monte carlo tree search
cooperative game