The Design of Food Villain, a Serious Game to Influence Healthy Eating Habits Among African International Students.
Victor A. OkpanachiIfeoma AdajiPublished in: GEM (2024)
Keyphrases
- serious games
- design principles
- learning scenarios
- case study
- learning environment
- learning activities
- e learning
- engineering students
- knowledge level
- software architecture
- game engine
- real world
- design patterns
- user experience
- distance learning
- higher education
- learning experience
- virtual environment
- collaborative learning
- data model
- learning process
- expert systems
- computer science