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Technological Aspects of the Gamification Model for e-Learning Participant's Engagement.
Daina Gudoniene
Reda Bartkute
Danguole Rutkauskiene
Tomas Blazauskas
Published in:
Balt. J. Mod. Comput. (2016)
Keyphrases
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e learning
mathematical model
objective function
learning environment
statistical model
high level
experimental data
management system
parameter estimation
computational model
formal model
conceptual model
maximum likelihood
probabilistic model
hidden markov models
similarity measure
multimedia