Performance analysis of GAME: A generic automated marking environment.
Michael BlumensteinSteve GreenShoshana FogelmanAnn NguyenVallipuram MuthukkumarasamyPublished in: Comput. Educ. (2008)
Keyphrases
- virtual world
- real time
- real time strategy games
- mobile robot
- game engine
- domain specific
- video games
- initially unknown
- semi automated
- serious games
- artificial intelligence
- data sets
- cooperative
- multi agent
- case study
- game play
- complex environments
- game playing
- social networks
- environmental conditions
- stochastic games
- learning algorithm