Login / Signup
Pervasiveness in Real-World Educational Games: A Case of Lego Mindstorms and M.I.T App Inventor.
Nikos Kalakos
Agis Papantoniou
Published in:
AMBI-SYS (2013)
Keyphrases
</>
educational games
real world
game based learning
game design
video games
case study
data mining
serious games
learning tools
computer games
machine learning
lego mindstorms
mobile phone
programming environment
game development
children learn
teachable agent
educational tools
conducted an empirical study