Scheduling batch systems using a token player algorithm.
Stéphane JuliaRobert ValetteJosé M. FernandesPublished in: SMC (1998)
Keyphrases
- dynamic programming
- experimental evaluation
- learning algorithm
- computational complexity
- theoretical analysis
- detection algorithm
- objective function
- improved algorithm
- preprocessing
- optimization algorithm
- np hard
- matching algorithm
- expectation maximization
- high accuracy
- times faster
- recognition algorithm
- significant improvement
- k means
- scheduling strategy
- image segmentation
- incremental learning
- two player games
- classification algorithm
- segmentation algorithm
- scheduling problem
- computational cost
- multi objective
- search space
- lower bound
- optimal solution