The impact of virtual reality (VR) technology on sport spectators' flow experience and satisfaction.
Daehwan KimYong Jae KoPublished in: Comput. Hum. Behav. (2019)
Keyphrases
- virtual reality
- virtual reality technology
- virtual environment
- virtual reality environments
- augmented reality
- three dimensional
- computer graphics
- photorealistic
- computer animation
- collaborative virtual environments
- virtual world
- virtual space
- tangible user interface
- multi sensory
- virtual training
- virtual laboratory
- key technologies
- image processing
- force feedback
- hand held
- user experience
- data mining