Using machine learning to generate engaging behaviours in immersive virtual environments.
Georgiana Cristina DobrePublished in: ACII Workshops (2019)
Keyphrases
- machine learning
- immersive virtual environments
- pattern recognition
- machine learning algorithms
- learning algorithm
- computer vision
- generation method
- information extraction
- learning systems
- text mining
- data mining
- synthetic characters
- educational games
- learning strategies
- supervised learning
- active learning
- decision trees
- artificial intelligence
- virtual environment
- knowledge acquisition
- reinforcement learning
- feature selection