Picking Up STEAM: Educational Implications for Teaching with an Augmented Reality Guitar Learning System.
Joseph Roland KeeblerTravis J. WiltshireDustin C. SmithStephen M. FiorePublished in: HCI (19) (2013)
Keyphrases
- augmented reality
- learning games
- learning process
- web based learning
- learning sciences
- learning analytics
- online learning
- blended learning
- learning systems
- e learning
- learning community
- virtual reality
- human computer interaction
- learning design
- virtual objects
- distance learning
- real scenes
- teaching methods
- digital games
- teacher education
- mobile learning
- educational technology
- learning styles
- image registration
- mixed reality
- image processing