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NFL Results Predictor as a Smart Mobile Application.
Petr Kakrda
Ondrej Berger
Ondrej Krejcar
Published in:
AECIA (2014)
Keyphrases
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mobile applications
mobile devices
context aware
m learning
mobile phone
mobile environments
smart phones
user experience
smart environments
mobile users
neural network
end users
smart objects
smart spaces
mobile services
mobile technologies
location based services
smart grid
cloud computing
knowledge base
e learning