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Recent advances in online game technology.

Byoungwon ChoeJaesik HwangChang-Joon ParkJongwon Kim
Published in: SIGGRAPH ASIA (Courses) (2010)
Keyphrases
  • recent advances
  • online game
  • case study
  • researchers and practitioners
  • game playing
  • game based learning
  • online gaming
  • data collection
  • computer games
  • virtual communities
  • multi player
  • cognitive neuroscience