Engaging children with educational content via Gamification.
Kalpana NandNilufar BaghaeiJohn CaseyBashar BarmadaFarhad MehdipourHai-Ning LiangPublished in: Smart Learn. Environ. (2019)
Keyphrases
- educational content
- educational games
- serious games
- game design
- authoring tool
- computer games
- video games
- e learning
- learning tools
- game play
- electronic books
- learning content
- learning design
- learning objects
- educational resources
- user experience
- teaching materials
- learning process
- machine learning
- black box
- learning management systems
- learning activities
- digital content
- reference model